I unsubbed before I could ask but will there be a chance that the male wyvern could make it the game later on? The game seems to be going more and more vore lately. I loved the dogboy stuff but your fans told me all you do is vore. Will you ever get a poll without vore to give the rest of us a chance or are we out of luck?
A chance? Yes. But it is not guaranteed. Regarding vore it is kinda of my "thing" so it should be expected in my creations in noticeable amounts. As for the possibility of a poll without vore, well I have done it in the past so I'll be considering the possibility again.
I understand it is your game and yes I understand vore is your thing I was just asking since your "fans" were so hostile towards me on the forums I frequent. Also there is a few supporters who made multiple smaller donations with emails to get multiple votes in (they bragged on the forums too) just to sway votes. Bots are not hard to make for Patreon and many use this tactic to get their way and pirate stuff. Like I said I understand it is your game but I was seeing the hostility and the bot jerks and it made me disheartened in the game.
It is mainly two tools: Unity (game engine) that performs all of the game logic and Aseprite for drawing pixel art. I'm also using Visual Studio (programming IDE from microsoft) but this is a required install when you install Unity for free, and the code is in the C# programming language supported by Unity. Unity is free while Aseprite is premium (but cheap) and highly recommended for easy pixel art. Otherwise I'd recommend paint.net as a free alternative for drawing stuff.
Towards that side of the island no; that is the end of content of the current version. That said, the next stages and upcoming content will be located after defeating the witch and entering the high-tech building.
do you have any plans on releasing any updates to the game this year? because i really enjoyed playing this game. so i hope that you will continue working on it.
Hello! The game is being actively worked on and in fact, as of this time, the current up-to-date private version has way much more content than the current public version. I intentionally choose to do a closed alpha development of this project with only a few public demos, and so if you would like to download the recent versions and follow the development, please visit my patreon page for more information. That said, once I finish the development of the game I will release the 1.0 version as a completed product both here on itch and on steam as well, so if you'd rather wait for the full versions that is a possibility as well.
I'm not sure whether I will make another public release before the final 1.0 full release of the finished project. It's a maybe for now, so there's a possibility but also I can't guarantee it.
hi, i just finished the game of yours - it's pretty cool, funny and sexy, i'd love to play future releases :) if i could suggest anything, that would be just few things for now: - it could be useful if Maya could dash after jumping, just to reach further places; - would be handy if you changed the coulor of healing from red to green (first one reminds of damage, while the second of soothe); - might be great if after completing the parts of the game (or whole demo) player could watch some kind of gallery with all animations included; - i couldn't see any way of retrieving the armor actually (except cheats) - also healing potions are a bit rare here, considering that received damage increased without clothes; - finally: i can't actually see what are the purple shards for, as there's no point counter and i can't spend them anywhere either :D
also, i've seen that you included a number of fetishes available in the game (can't wait to see them all!), so i just thought if you could also put the one that is close to my heart... any chance that you'd implement tickling? :)
Love the game so far. It's like you know my kink. I'll like to see a unbirth scene that you'll turn all the way to a baby or even farther than that and maybe be reborn into somthing eles.
playing on mac; after messing with commands i managed to get it running but now i can't play the intro, save, load, or interact with signs and people. there's also these red bars at the top and bottom and a lot of the text boxes are in this raw code state.
The game is in an early development stage, meaning that things such as stage layouts and item placements etc things like that are surely to change as development moves along, so it would be too much trouble to keep updating a guide at this point in time.
So for now, if you have any questions about the game feel free to post them here and I'll try to answer them, and other players might chip in as well.
Yes, more or less.
The current idea is to have "totems" or tokens (collectibles) of each enemy type hidden through the stages, and once you collect the token of a certain enemy, they'll become available int he gallery mode.
Some tokens will be placed very visible and in easy to get places, while others will require a bit more exploration or puzzle solving.
I cannot pass this one stage called "turquoise hills" I want to proceed since i'm enjoying this games scenes (and gameplay) I've been checking for over 30 minutes I cannot figure it out there needs to be a way to hint to where to go. This would be really helpful and on the game-jolt page people are also stuck.
If you go back until you see a plank you can jump on, go up and you will see a lever, pull that and this gate will open for a limited amount of time. Simply dash to it before it closes and you should be good.
It could be that my version got downloaded or unpacked wrong, but I am unable to edit controls, save the game, load the game, and cutscenes just soft lock the game.
Great update! Everything feels smooth. The secrets are well placed, makes finding them really fun! The only thing that's lacking in my opinion is the ability to teleport between save points, though I believe that is something will come later in development? Anyway, thx!
Actually Idk if you've got it yet but there is an item that's been added in the update that allows you to teleport to save points now. I just got it right now.
To get under those small passages you have to use a special skill called "Sliding Tackle". You obtain it after defeating the minotaur boss and collecting the orb. Then use it by pressing "down-arrow + D" (the dash key) and you can slide into those narrow passages.
This by far, from what I've experienced, is a very infuriating game. The enemies are annoying, the platforming is infuriating etc.
The animations are very nicely done, but, there could be WAY more available for public. In fact, its pretty dumb that there isn't more content readily available.
I'll continue to work to improve the overall gameplay mechanics so as to try and make it more approachable in the future.
Regarding the public versions I understand where you're coming from, but the long and short of it is just that's how I prefer to work, that is, with a smaller closed alpha environment and once in a blue moon making a public release.
Whether this is a good or bad approach is therefore besides the point, since in the end this is how I'm more comfortable working and continuing to develop the game towards a completed project.
I played the earlier demo and liked it. But I have been hearing on the forums sites I go to (I heard about this game on them) that it is a vore based game now. Is that where this is going now? I was hoping it would be like the earlier demos.
Saying that it's vore based is a tad misleading, as I never intended the game to be exclusively vore and it isn't one.
Certainly there's an above average amount of vore content for sure when compared to similar games, but there's also a good amount of non-vore content as well to sorta balance it out.
Vore is one of my main interests so there's bound to be more of it, no doubt.
At the end of the day it will be up to you to decide whether this percentage of content is to your liking.
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I unsubbed before I could ask but will there be a chance that the male wyvern could make it the game later on?
The game seems to be going more and more vore lately.
I loved the dogboy stuff but your fans told me all you do is vore.
Will you ever get a poll without vore to give the rest of us a chance or are we out of luck?
A chance? Yes. But it is not guaranteed. Regarding vore it is kinda of my "thing" so it should be expected in my creations in noticeable amounts. As for the possibility of a poll without vore, well I have done it in the past so I'll be considering the possibility again.
I understand it is your game and yes I understand vore is your thing I was just asking since your "fans" were so hostile towards me on the forums I frequent.
Also there is a few supporters who made multiple smaller donations with emails to get multiple votes in (they bragged on the forums too) just to sway votes. Bots are not hard to make for Patreon and many use this tactic to get their way and pirate stuff. Like I said I understand it is your game but I was seeing the hostility and the bot jerks and it made me disheartened in the game.
Yeah, it is kind of a bummer for me too. This game is perfect for me, with the exception of there being lil too much vore :/
I would love to see more stages of "training", when the Dog is "training" Maya~
And a couple more cute mating Animations between em~
Hello, a question, what programs do you use to make these types of games?
It is mainly two tools: Unity (game engine) that performs all of the game logic and Aseprite for drawing pixel art.
I'm also using Visual Studio (programming IDE from microsoft) but this is a required install when you install Unity for free, and the code is in the C# programming language supported by Unity.
Unity is free while Aseprite is premium (but cheap) and highly recommended for easy pixel art. Otherwise I'd recommend paint.net as a free alternative for drawing stuff.
Will it be on androi
No plans for android support.
well that bites... was hoping to play this on the go XP
Is there anything on the castle dungeon (second key) or after killing that hard witch?
Towards that side of the island no; that is the end of content of the current version.
That said, the next stages and upcoming content will be located after defeating the witch and entering the high-tech building.
Great update it added quite a lot of content
I'm glad that you've enjoyed it!
There was a poll back in the day with a ghost possession enemy. Do you ever plan to introduce it or is it opted out?
It is on the "maybe" pile of ideas for enemies, that I myself will implement. So it's currently 50/50 either way.
Will it have linux support?
Unfortunately, there will be no support for linux.
where can i find the mac os version?
Unfortunately, there will be no support for mac.
I can't seem to access the gallery, is there something I'm missing here?
there's no gallery yet, only button
ah ok
Gallery mode will be implemented once I take care of developing other features which are of higher priority.
do you have any plans on releasing any updates to the game this year? because i really enjoyed playing this game. so i hope that you will continue working on it.
Hello!
The game is being actively worked on and in fact, as of this time, the current up-to-date private version has way much more content than the current public version.
I intentionally choose to do a closed alpha development of this project with only a few public demos, and so if you would like to download the recent versions and follow the development, please visit my patreon page for more information.
That said, once I finish the development of the game I will release the 1.0 version as a completed product both here on itch and on steam as well, so if you'd rather wait for the full versions that is a possibility as well.
thx for the info and your time and i am looking forward to when the 1.0 version gets here. and one last thing keep up the good work.
can u add an option to change debug keys?
is the game on this sight going to get an update
I'm not sure whether I will make another public release before the final 1.0 full release of the finished project. It's a maybe for now, so there's a possibility but also I can't guarantee it.
how do i install on linux??
I'm sorry, but I'm not well versed on linux enviroments so i can't offer much help there. =(
oh its okay
On Linux doesn't work at all, I mark it executable but when I run, the window blinks and no more do. terminal says:
Set current directory to /home/bakkayu/Downloads/MKM 0.2a linux
Found path: /home/bakkayu/Downloads/MKM 0.2a linux/MKM 0.2a linux.x86_64
Sry my bad english XD
I'm sorry, but I'm not well versed on linux enviroments so i can't offer much help there. =(
How do I get into the sower level?
hi, i just finished the game of yours - it's pretty cool, funny and sexy, i'd love to play future releases :)
if i could suggest anything, that would be just few things for now:
- it could be useful if Maya could dash after jumping, just to reach further places;
- would be handy if you changed the coulor of healing from red to green (first one reminds of damage, while the second of soothe);
- might be great if after completing the parts of the game (or whole demo) player could watch some kind of gallery with all animations included;
- i couldn't see any way of retrieving the armor actually (except cheats) - also healing potions are a bit rare here, considering that received damage increased without clothes;
- finally: i can't actually see what are the purple shards for, as there's no point counter and i can't spend them anywhere either :D
also, i've seen that you included a number of fetishes available in the game (can't wait to see them all!), so i just thought if you could also put the one that is close to my heart... any chance that you'd implement tickling? :)
have a nice day!
~Tpet
Thanks for the suggestions!
I'm glad that you've enjoyed the game overall.
sorry to ask but wehre are the save files located?
(found it)
Mobile playability?
Hello.
There are no plans regarding mobile/android platforms.
Are there any plans to update the version on Newgrounds to the current builds?
I can't give you a 100% answer as I may change my mind, but as of now, probably not.
Will you introduce enemies that can possess maya? That would be cool!
It's a possibility.
Oi pode trazer uma versão para Android??
There won't be an Android build of the game.
can you make it so we can change debug buttons? im on laptop and cant use f5 and stuff
I'll consider it.
Love the game so far. It's like you know my kink. I'll like to see a unbirth scene that you'll turn all the way to a baby or even farther than that and maybe be reborn into somthing eles.
Things like that would go way past my interests, so its not happening.
Ok, it's you game :)
will there be any more updates to this game this year?
If you mean public builds, probably not.
ok i just wanted to know cuz i really liked the game.
Will there ever be an android version?
No.
playing on mac; after messing with commands i managed to get it running but now i can't play the intro, save, load, or interact with signs and people. there's also these red bars at the top and bottom and a lot of the text boxes are in this raw code state.
anybody got a solution?
Please, could you test this behavior with the mac build of version 2.0? If this error happens there.
I've updated the mac build here, so please give it a go and let me know if it is fixed.
im wondering now if we can go passed turqouise hills? last i played it ended just past a save point
Yes you can, in the newer versions there's more content after that.
alguien mas tiene un problema que no le deja descargar el segundo?
Please try to download again.
Is there a wiki guide there Blue? There are somethings that I may not know and I want to know about it.
Unfortunately not yet.
The game is in an early development stage, meaning that things such as stage layouts and item placements etc things like that are surely to change as development moves along, so it would be too much trouble to keep updating a guide at this point in time.
So for now, if you have any questions about the game feel free to post them here and I'll try to answer them, and other players might chip in as well.
Where is the crimson Scepter
i think the water boss had it. its to the left side at beach. use the save point to teleport near beach.
I have a question. Will there be secret goals you'll need to fulfill to unlock the enemy gallery like in ppg?
Yes, more or less. The current idea is to have "totems" or tokens (collectibles) of each enemy type hidden through the stages, and once you collect the token of a certain enemy, they'll become available int he gallery mode. Some tokens will be placed very visible and in easy to get places, while others will require a bit more exploration or puzzle solving.
I already love that idea, especially since I enjoy trying to find the upgrades in the levels.
I cannot pass this one stage called "turquoise hills" I want to proceed since i'm enjoying this games scenes (and gameplay) I've been checking for over 30 minutes I cannot figure it out there needs to be a way to hint to where to go. This would be really helpful and on the game-jolt page people are also stuck.
also here is link for the game-jolt
Mystic Knight May
If I don't get a response from literally anyone, I'll repost this on https://mega-blue-ball.itch.io/mystic-knight-maya#download and so I did in a matter of minutes
I think I know which part you're referring to, and you need to use the dash move by pressing the 'd' key so you can make farther jumps.
Yeah but idk what jump because theres two areas where i'm going (fairy spawner and fly spawner) that gives you a upgrade when you make it past both
I literally can't find anything on this game and I want to proceed
If you go back until you see a plank you can jump on, go up and you will see a lever, pull that and this gate will open for a limited amount of time. Simply dash to it before it closes and you should be good.
Yeah I already got down there I was just missing a very simple part thanks anyway (I had to do the jumps at thew bugs)
It could be that my version got downloaded or unpacked wrong, but I am unable to edit controls, save the game, load the game, and cutscenes just soft lock the game.
I am on Mac if that explains anything.
Great update! Everything feels smooth. The secrets are well placed, makes finding them really fun! The only thing that's lacking in my opinion is the ability to teleport between save points, though I believe that is something will come later in development? Anyway, thx!
Actually Idk if you've got it yet but there is an item that's been added in the update that allows you to teleport to save points now. I just got it right now.
Shoot, I got lazy and didn't fully explore every area. Thx for the info!
No problem.
Good improvments
Thanks!
I'll continue working on the game adding more content and improving the current systems!
how do you crouch in some areas it seems impossible and I cant progress anymore unless I crouch
To get under those small passages you have to use a special skill called "Sliding Tackle". You obtain it after defeating the minotaur boss and collecting the orb.
Then use it by pressing "down-arrow + D" (the dash key) and you can slide into those narrow passages.
This by far, from what I've experienced, is a very infuriating game. The enemies are annoying, the platforming is infuriating etc.
The animations are very nicely done, but, there could be WAY more available for public. In fact, its pretty dumb that there isn't more content readily available.
I'll continue to work to improve the overall gameplay mechanics so as to try and make it more approachable in the future.
Regarding the public versions I understand where you're coming from, but the long and short of it is just that's how I prefer to work, that is, with a smaller closed alpha environment and once in a blue moon making a public release.
Whether this is a good or bad approach is therefore besides the point, since in the end this is how I'm more comfortable working and continuing to develop the game towards a completed project.
I played the earlier demo and liked it. But I have been hearing on the forums sites I go to (I heard about this game on them) that it is a vore based game now. Is that where this is going now? I was hoping it would be like the earlier demos.
Saying that it's vore based is a tad misleading, as I never intended the game to be exclusively vore and it isn't one.
Certainly there's an above average amount of vore content for sure when compared to similar games, but there's also a good amount of non-vore content as well to sorta balance it out.
Vore is one of my main interests so there's bound to be more of it, no doubt.
At the end of the day it will be up to you to decide whether this percentage of content is to your liking.
Any news on the public build?
It's released!