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Viewing most recent comments 89 to 128 of 128 · Previous page · First page
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hi, i just finished the game of yours - it's pretty cool, funny and sexy, i'd love to play future releases :)
if i could suggest anything, that would be just few things for now:
- it could be useful if Maya could dash after jumping, just to reach further places;
- would be handy if you changed the coulor of healing from red to green (first one reminds of damage, while the second of soothe);
- might be great if after completing the parts of the game (or whole demo) player could watch some kind of gallery with all animations included;
- i couldn't see any way of retrieving the armor actually (except cheats) - also healing potions are a bit rare here, considering that received damage increased without clothes;
- finally: i can't actually see what are the purple shards for, as there's no point counter and i can't spend them anywhere either :D

also, i've seen that you included a number of fetishes available in the game (can't wait to see them all!), so i just thought if you could also put the one that is close to my heart... any chance that you'd implement tickling? :)

have a nice day!
~Tpet

Thanks for the suggestions!
I'm glad that you've enjoyed the game overall.

(1 edit) (+1)

sorry to ask but wehre are the save files located?

(found it)

Mobile playability?

Hello.
There are no plans regarding mobile/android platforms.

Are there any plans to update the version on Newgrounds to the current builds?

I can't give you a 100% answer as I may change my mind, but as of now, probably not.

(+1)

Will you introduce enemies that can possess maya? That would be cool!

(+2)

It's a possibility.

Oi pode trazer uma versão para Android??

There won't be an Android build of the game.

can you make it so we can change debug buttons? im on laptop and cant use f5 and stuff

I'll consider it.

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Love the game so far. It's like you know my kink. I'll like to see a unbirth scene that you'll turn all the way to a baby or even farther than that and maybe be reborn into somthing eles.

Things like that would go way past my interests, so its not happening.

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Ok, it's you game :)

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will there be any more updates to this game this year?

If you mean public builds, probably not.

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ok i just wanted to know cuz i really liked the game. 

(1 edit)

Will there ever be an android version?

No.

(1 edit)

playing on mac; after messing with commands i managed to get it running but now i can't play the intro, save, load, or interact with signs and people. there's also these red bars at the top and bottom and a lot of the text boxes are in this raw code state.

anybody got a solution?

Please, could you test this behavior with the mac build of version 2.0? If this error happens there.

I've updated the mac build here, so please give it a go and let me know if it is fixed.

im wondering now if we can go passed turqouise hills? last i played it ended just past a save point

Yes you can, in the newer versions there's more content after that.

alguien mas tiene un problema que no le deja descargar el segundo?

Please try to download again.

Is there a wiki guide there Blue? There are somethings that I may not know and I want to know about it.

Unfortunately not yet.

The game is in an early development stage, meaning that things such as stage layouts and item placements etc things like that are surely to change as development moves along, so it would be too much trouble to keep updating a guide at this point in time.

So for now, if you have any questions about the game feel free to post them here and I'll try to answer them, and other players might chip in as well.

Where is the crimson Scepter

(+1)

i think the water boss had it. its to the left side at beach. use the save point to teleport near beach.

I have a question. Will there be secret goals you'll need to fulfill to unlock the enemy gallery like in ppg?

Yes, more or less. The current idea is to have "totems" or tokens (collectibles) of each enemy type hidden through the stages, and once you collect the token of a certain enemy, they'll become available int he gallery mode. Some tokens will be placed very visible and in easy to get places, while others will require a bit more exploration or puzzle solving.

(1 edit)

I already love that idea, especially since I enjoy trying to find the upgrades in the levels. 

I cannot pass this one stage called "turquoise hills" I want to proceed since i'm enjoying this games scenes (and gameplay) I've been checking for over 30 minutes I cannot figure it out there needs  to be a way to hint to where to go. This would be really helpful and on the game-jolt page people are also stuck.

also here is link for the game-jolt 

Mystic Knight May

If I don't get a response from literally anyone, I'll repost this on https://mega-blue-ball.itch.io/mystic-knight-maya#download and so I did in a matter of minutes

I think I know which part you're referring to, and you need to use the dash move by pressing the 'd' key so you can make farther jumps.

Yeah but idk what jump because theres two areas where i'm going (fairy spawner and fly spawner) that gives you a upgrade when you make it past both

I literally can't find anything on this game and I want to proceed 


If you go back until you see a plank you can jump on, go up and you will see a lever, pull that and this gate will open for a limited amount of time. Simply dash to it before it closes and you should be good.

(1 edit)

Yeah I already got down there I was just missing a very simple part thanks anyway (I had to do the jumps at thew bugs)

It could be that my version got downloaded or unpacked wrong, but I am unable to edit controls, save the game, load the game, and cutscenes just soft lock the game.


I am on Mac if that explains anything.

Great update! Everything feels smooth. The secrets are well placed, makes finding them really fun! The only thing that's lacking in my opinion is the ability to teleport between save points, though I believe that is something will come later in development? Anyway, thx!

(1 edit) (+1)

Actually Idk if you've got it yet but there is an item that's been added in the update that allows you to teleport to save points now. I just got it right now.

Shoot, I got lazy and didn't fully explore every area. Thx for the info!

No problem.

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Good improvments

(+1)

Thanks!
I'll continue working on the game adding more content and improving the current systems!

how do you crouch in some areas it seems impossible and I cant progress anymore unless I crouch

To get under those small passages you have to use a special skill called "Sliding Tackle". You obtain it after defeating the minotaur boss and collecting the orb.
Then use it by pressing "down-arrow + D" (the dash key) and you can slide into those narrow passages.

(2 edits) (+1)(-4)

This by far, from what I've experienced, is a very infuriating game. The enemies are annoying, the platforming is infuriating etc.

The animations are very nicely done, but, there could be WAY more available for public. In fact, its pretty dumb that there isn't more content readily available.

(+2)

I'll continue to work to improve the overall gameplay mechanics so as to try and make it more approachable in the future.

Regarding the public versions I understand where you're coming from, but the long and short of it is just that's how I prefer to work, that is, with a smaller closed alpha environment and once in a blue moon making a public release.

Whether this is a good or bad approach is therefore besides the point, since in the end this is how I'm more comfortable working and continuing to develop the game towards a completed project.

I played the earlier demo and liked it. But I have been hearing on the forums sites I go to (I heard about this game on them) that it is a vore based game now. Is that where this is going now? I was hoping it would be like the earlier demos.

Saying that it's vore based is a tad misleading, as I never intended the game to be exclusively vore and it isn't one.

Certainly there's an above average amount of vore content for sure when compared to similar games, but there's also a good amount of non-vore content as well to sorta balance it out.

Vore is one of my main interests so there's bound to be more of it, no doubt.

At the end of the day it will be up to you to decide whether this percentage of content is to your liking.

(+1)

Any news on the public build?

It's released!

(+1)

is there anything past turquoise hills at the moment? loving the game so far

There is! There are the city stage and the abandoned mines.
I'll probably be releasing a new public version soon so please be on the lookout for that.
Thanks for the kind words and take care!

Huzzah! Really looking forward to the new public version

i honestly cant find my way past it. im in the mountains but the area that looks like you would leave to the next level just does nothing. unless theres another spot im missing

(1 edit)

They're only available in the Patreon version right now. The new public version will have those areas whenever it arrives.

Will we be seeing future public releases? Also will the game be free on completion or will it still require payment either via itch or patreon?

There will be another public release some time soon (still don't know exactly when), but once the game is completed it will be a premium game, so yes it will be sold on itch as well as on steam.

(+1)

'there will be another public release/will be sold on steam'

If I could Pog on itch, I would have done so with increasing intensity twice right there.

So I’ve been looking for the Mac version, the public release announcements show it as having a Mac version, and it’s said to have a Mac version on both Newgrounds and your blog. Despite this, I can’t find a downloadable Mac version. Am I just being dumb, or is there not actually a Mac version?

You're correct; there's no mac build currently. Hopefully I'll have a working mac version for the next public release.

i just played the new version and its really nice

(1 edit)

I love the style of this game. It’s a good demo so far. Is there a sign to say when you’re at the end of the content so far, or does the last level just not transition at the end? 

It just doesn't transition to the next stage yeah...
For the next versions I'll place a sign to indicate that the end of the content has been reached.

lots of new content. thanks for the update. would love the gallery.

I will try to add the gallery function soon!

peli ei käynnisty mitä teen

The only problem I encountered now is enemy can still grabs you during death animation. Otherwise, great update!

(1 edit) (+1)

As of today the public version of the game is version alpha 0.1g

Feedback is always appreciated.

Enjoy!

(-3)

yeah a .zip file would be better probably easier to access

Played the demo on gamejolt and it is very fun. Although I am having trouble downloading the game on my Mac. Any possibility you can have a zip file for a future download? Thank you :)

Pretty nice, but not perfect demo. I would love to follow the progress on this project!

Played the nex version and its nice. even if it doesnt have so much its a good game.

finally got to play it and I do enjoy it, just minor things though, cant seem to find a way to use potions in my inventory, rather than that its pretty fun, also the lewd scenes seem a bit long too

Really like the Prototype

I'm glad you enjoyed! It is somewhat bare bones right now, so there is a new version coming in a week or two.

it doesnt let me open the game (on mac)

Yes I confirmed that it is not working on the mac. For the next version release I'll try to have it more compatible.

Thank you!

actually, I was actually gonna ask about that, how often are updates?

Since I've just started releasing it publicly, there is no pattern as of yet... but I'll try to aim for a monthly release, give or take a week or two.

Cool

Viewing most recent comments 89 to 128 of 128 · Previous page · First page