I have heard great stuff about your game, and I’d love to give it a try for myself, but the only devices I have are mobile devices… so could you maybe make a mobile version of the game? Because if you could that would be great and if the stuff I’ve heard about your game is true… then I would play this game every day and it would be my new favorite game!
Hi there! For my future project I will definitely consider mobile platforms from the get go! But as for my current work on MKM, it is sad to say that I have no plans to support mobile, as it would require a big rework to the user interface, control scheme, etc because I didn't plan for it from the start. Once I finish development (version 1.0) I might take a look at porting to mobile, but that's a huge maybe, so no promises.
In the options menu, you can configure controls/buttons, and the one for "internal view" also toggles the minimap. Hold it for 1 second to toggle its state.
What a wonderful game, I'm a big fan. Some constructive criticism: Overthink some dialogues, the one with the Minotaur ending for example seems to be a bit unnecessarily over insulting, if you know what I mean. The rest of the game, except for some crazy eaten-by-dick scenes (I guess some crazy patreons payed for it...), is pure gold <3 thanks for the work
The dev uploaded version 0.7 on their patreon. If you really want the game go there and become a member. The game is still actively being updated but it doesn't seem like it will be released to the public.
Yes, I'm getting closer and closer to finishing the development, aiming for version 1.0, and at that point the completed game will be released here on itch, and I will update this page.
alright so literally nothing happened since the announcement of the gallery being actually made, which was ~17 months ago (as of 30.05.2024)
so either the game has been put on an indefinite hiatus, or all the updates are exclusive to patreon supporters, making the public version a demo of sorts (which has a good amount of content)
also, this is the dark souls of porn games (derogatory)
There is a version 0.6.6, but I doubt it will be released here, I believe its only for patreon. Kinda bummed to see the game going this way, but hey, good thing about the internet is that everything is free if you look hard enough ;)
Hi there! Your second guess is correct; I somewhat neglected this itch page (for now) and have been active on my patreon page, and the game is now in version 0.7 with an ocean of new content. When I reach version 1.0, I will finally update this page again with the final completed version.
Looking forward to the complete version of Mystic Knight Maya! Can you allow girls to choose to wear clothes during sexual scenes in future games? The girls in Mystic Knight Maya and Pixie Panic Garden are both very attractive. Clothing makes them more beautiful : )
Yes actually, for my next game (in the future) one of the planned features is character and clothing customization, which will allow for erotic scenes with the girls being dressed up in costumes, underwear, etc.
even though this is a x game its to be honest a great platforming game with tricks and attacks that all work together amazingly so im happy i found this game its a lot of fun game wise
Also, It'd be cool if some of the TFs in the game were permament, and you'd still be able to play if you were transformed. maybe the ways you attack would be changed, and stuff, along with dialogue preferably, but that's just what I'd like to see.
I just found this game, and I just wanted to say that this is one of the better H-games that I've seen in a long time, even incomplete. The only complaints I have aren't even complaints, but rather wants that I'd love to see, but since you're working solo, I'd rather not just make suggestions without supporting you monetarily. Do you have a bare minimum where patrons are allowed to make suggestions?
The future update is very interesting. Especially the helper in the castle that will help in non-open content.
I'm glad that you did not bother with the companion (so much would have had to do animation still). Perhaps in the future dlc some kind of can be made assistant (purely for the sake of scenes).
Enjoyed the news about repairing armor (finally will not have to use cheats).
Happy to pass this game in the censorship mode (in the censorship mode can not remove underwear maya and monsters will not do anything with it only behind the scenes) censorship mode can be put only in the menu (to avoid bugs).
Hi! Sorry to ask but their seems to be a problem with controls in the latest version I downloaded here. Interact seems to not work with spacebar, I can't change controls, and it seems like kinks reset(In fact it's unclear whether X means the fetish is on). I'm sorry if im missing something painfully obvious. I played the web version last night though and it's awesome! All the kinks I love.
Edit: I did end up figuring it out. My computer was blocking certain things and "Run as administrator worked" Sorry!
i downloaded this game because, well, im in it and im very glad i did. just a couple of things
1. i would like to be able to turn certain animations on or off rather than just the fetishes. theres some vanilla or vore animations that i like but others im not a fan
2. are the swamp queen and blue vixen in the demo? if so, where?
3. besides the lizard guys, is there anything else i can be double teamed by? if its the pirates or the weird dudes in the dungeon i dont want to know
1. Not too sure about this one, but I'll consider it when I'm almost finished with the game and after I implement the systems with bigger priority. If it's something that can be easily implemented then I'd do it.
2. They are not. This here free version is quite outdated by this point, so you'd either have to wait for when I do a full release of the game here (very early next year hopefully!), or get on the closed beta on my patreon page where you can get the most recent version with all the new content (it's a lot of new stuff!).
3. Not really. Well some of the new scenes in the recent versions does feature DP or a group, but those technically are not the same thing. Truth is, I didn't design the underlying systems to feature these duo scenes from the get-go. The lizardmen were just a test to see how difficult those would be to implement, and I had to do a lot of hardcoding to get them to work, so I decided to not do more of them. I'll leave this concept for my future next project where I'll design that game from the ground up with duo scenes in mind.
just one more thing, would it be possible for every enemy to have at least 2 different animations? if not its fine, theres more than enough as is, its just more variety is all
If you like non-futa games there are plenty of straight sexually oriented games out there. Stop being toxic and don't play the futa games if you don't like them Jesus.
Oh my gosh, I loooove your game! This really kicks my kinks. Being around in a world, in which everyone will fuck and enslave me? My lewdness dreamland. I'd be straight away the breeding slave for the dogs in town. Just a pity, that the vore scenes always end with game over, even though the option is turned off in the menue. Please keep it up, I'm rarely that wet. Your game is just.... raaaaargh <3
Just an idea, how about giving Maya a full heal, when an opponent cums into her? Of course only if she manages to last that long without turning into a lifelong breeding doll ;) It would be a warm and satisfying tactical mechanic.
I'm happy to hear that my game pleases you so much! Hmmm I'll consider that suggestion, seeing as I'm going to touch on the whole ero mechanic system anyways.
This is the best game I've played after Future Fragments and Crisis Point Extinction. Really into it, super nice work! I hope you'll go even way further, with more and more and more monsters. When the game is released, I'll 100% buy it.
Edit: Yet I've met the Waterman Boss, Plant Vore Boss, the Minotaur Vore Dick Boss, The Champion <3 (which is my absolute favourite yet, can't get enough from seeing Maya getting dicked by him), the Werewolf and the arrogant Witch. Are there any more bosses yet?
Oh tank you very much! Where do I find them? I killed the Werewolf and the arrogant witch, but in the gardens of Mausolea is no boss, only a sign that says "you've reached the end of content", and the high-tech-area is not opening after defating the witch.
Oh right, those new areas and bosses exist only in the up-to-date version released on my patreon. This here free version is a very outdated one. When I finish the development of the game (getting close to it!) then I'll release the full game here as well, but for now I'm doing sort of a closed-beta, releasing new updates exclusively on my patreon page.
i feel like im missing something, ive managed to get to the white floor part of the dungeon (its like a paramid at the varry bottem) and i feel like ive been everywhere, is the dungeon not done or is there simply nothing to find down here?
I'm glad that you liked the option to turn off fetishes! Now regarding vore, trust me, the majority of my fan-base is of vore fans, so you're definitely not alone.
No special reason. It's just a mix of oversight, mixed with a subjective "feeling" where I think some scenes work best without internal views. Ehh maybe when I get to the polishing phase of development I'll go back add one, but who knows lol
That was a bug on the initial release of version 0.6 Since then I've already fixed that bug (and a few others) and released a new 0.6 bugfixed version, so you're probably using the outdated version.
Looking at my personal dev notes, I actually have a rough concept for one such scene... I guess I just never had the chance to implement it. I wonder if I'll still be able to make it before the final game's release.
I don't know what that guy is talking about 😅 none of the bad endings were even vore. Nothing against vore, but if some bozo goes calling relatively tame fetishes 'disgusting' while (presumably) crying for more vore content.... yikes! 😬
actually you can't change those buttons, I've tried and it won't let me. I don't have this problem on the web version. The only one that works is by pressing 9 for the debug skills cheat.
Ah my bad. I've indeed implemented reconfigurable controls for the debug keys, but only on the most recent versions on patreon. This free version here on itch is an outdated version where the debug controls are unfortunately fixed like that.
It's inside a hidden room, located around dead-center in the middle of the floors. You can identify it because you've probably used the skill to slide down underneath it, as there is a long 1-space-tall tunnel under it. There are 2 ways to enter it, either from above or by pushing a box to the right and sliding inside.
Just tried this game and I have a few things to say. First off, I love it! It's quite hot, especially certain endings. Buuut it does have some downsides.
I should note, I am not trying to be harsh here, this is my honest critique from my experience. It's a good game, and it has the potential to be amazing, it just needs a bit of work to make certain parts more fun.
1: Currently, there's not much variety with the enemy types in terms of animations. Don't get me wrong, the fact that they ALL have animations specific to them is a big plus over a good few other games of this "genre" I've tried. But at the core, a good majority of the enemy animations (including some bosses) simply amount to "get dicked". Not inherently a bad thing given personal preferences for who to get dicked by. However, it does become a problem when there are SOME enemies with unique animations, especially ones that are rather "in-depth". For example, the dog enemy in the markets has a full multi-scene "ending" involving multiple fetishes. As another example the crystal enemy in the mines is completely unique as an ending (even amongst other games I've played, it's a very rare ending). But that is two enemies with more in-depth animations, all the others are variations of "get fucked", with one or two involving going inside the monster in question. I'm hoping that this is simply a "TBD" thing, and that more monsters will get their own unique extra scenes.
2: The bossfights, past the first two or three, become absolutely tedious. Now, I'm not sure if this is simply me having missed powerups or items or what - especially as I wasn't really going for the powerups, a good majority of them were in places I didn't have a clue to get to and figured there'd be a double jump or something later to facilitate getting to them - but at some point I found progression into the next boss to be completely and totally tedious. The boss fights did up in difficulty, yes, but even when you figure out the mechanics and are near-perfect in dodging them, you're still looking at a boss fight that's going to take the better part of five minutes or more to complete, simply because they have so much health. High-hp bosses isn't inherently a bad thing but when the attack patterns have so little variety, it just becomes a rinse repeat that quickly becomes boring. Especially as there's no checkpoints in the fight, so if you have the boss at half or less, and fail, you have to restart that minutes-long boss fight from the start. For some bosses in particular - like the Witch - this led to me simply giving up, because the fight was either taking way too long, or had so many mechanics that I couldn't possibly figure out how to beat it without cheating (and even then you get stunlocked because of the stagger mechanic and the inability to use debug commands a good bit after taking damage, making the boss fight take even longer). For the Witch in particular I figured I was missing an ability, which leads me into the next point...
3: The platforming in some areas is too difficult. I'm not sure what the difficulty of the game is supposed to be, but generally I would think games involving pornography are not supposed to be a slog. The platforming in this one is proving me a bit wrong. Now, don't get me wrong, platforming is meant to up in difficulty as you go along. BUT the difficulty in this game ramps up a bit too quickly, in my opinion. Going from the simple jumps in the first area to multiple stories in the second that almost immediately introduces long jumps, head-hitting jumps and other such jumps from the second room. By the third area it was numerous long, difficult jumps WHILE enemies are shooting at you or otherwise blocking the jump! I basically gave up come the fourth area because it was too difficult. At that point, when I gave up, there were enemies basically everywhere and falling at any point was basically guaranteed death - and not even the fun kind of death, no, the boring tedious death where you simply have to wait to die because there's no way to reset (can't f12 to rush to defeat because of taking damage not allowing debug). After giving up I figured I'd rush to the other areas using the teleportation feature, and I went to the very end of the fourth area, only to find... Enemies. Literally. Everywhere. I'm sincerely hoping that's simply a "congratulations on getting through this but there's nothing past this point" thing (I did get through it, painfully, to find the "end of dev" sign) because having that in the final product is honestly ridiculous.
TL;DR The bosses are a bit too tedious due to their hp being way too high, the platforming is frustrating at a certain point, and there needs to be a bit more variety in enemy animations.
Thanks for the constructive criticism. I'll address each of your points in order: 1) I can see where you're coming from, but unfortunately I can say right now that most enemies will not be getting additional scenes. While indeed most of them can boil down to "getting dicked" as you said it, truth is that for most people that is honestly good enough. Besides, it would be an herculean effort to have not only more than just 1 scene for all enemies, but also coming up with totally unique scenarios for each of them. That said, this is something that I'll definitely keep in mind for my future next project. 2) Agreed, some of the later bosses become too much of a "bullet sponge" as they say, with too much health. This is something that I'm aware of and when I do the final balancing pass of the game I will tackle and resolve this issue, either with more easily accessible upgrades for Maya or with better balance of the boss' parameters. 3) Yeah this ties up with the above point: since the game is still in an alpha state of development, I simply didn't give much care at all to enemy/boss balancing, which is something that I have plans to do in a near future once I'm closer to completing the development of the game.
I find the game not very difficult, especially because some power ups do become busted (dash bypassing mobs, invincibility bypassing the spiky dungeon area , shockwave clearing all mobs on screen).
And I do want it to be difficult because I want to get those delicious game overs without playing bad on purpose.
That being said, I agree that some bosses have too much HP, and some bosses ramp in difficulty to the point of nonsense
(Mausolea overwhelms you with spawns and flies all over the screen, gives you no time to slash back at her. The Witch to the lesser extent, still too resilient, but at least she gives windows to attack her. On the other hand, Werewolf needs to be tougher~)
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when is the next update?
I'll be releasing a new version on patreon... about right now!
=)
is the one here on itch.io be getting an update also?
ones the game is done the full version will be put here for free (atleast if im remembering correctly)
I have heard great stuff about your game, and I’d love to give it a try for myself, but the only devices I have are mobile devices… so could you maybe make a mobile version of the game? Because if you could that would be great and if the stuff I’ve heard about your game is true… then I would play this game every day and it would be my new favorite game!
you aint special bud
now that’s just rude
Hi there!
For my future project I will definitely consider mobile platforms from the get go!
But as for my current work on MKM, it is sad to say that I have no plans to support mobile, as it would require a big rework to the user interface, control scheme, etc because I didn't plan for it from the start.
Once I finish development (version 1.0) I might take a look at porting to mobile, but that's a huge maybe, so no promises.
how do i turn off the mini map
save game, turn it off and back on again
idk that's how i handle it because i forgot how to turn it off, it's been a while since i last played
In the options menu, you can configure controls/buttons, and the one for "internal view" also toggles the minimap. Hold it for 1 second to toggle its state.
What a wonderful game, I'm a big fan. Some constructive criticism:
Overthink some dialogues, the one with the Minotaur ending for example seems to be a bit unnecessarily over insulting, if you know what I mean.
The rest of the game, except for some crazy eaten-by-dick scenes (I guess some crazy patreons payed for it...), is pure gold <3 thanks for the work
Thanks for the constructive criticism! Always take those into consideration.
The dev uploaded version 0.7 on their patreon. If you really want the game go there and become a member. The game is still actively being updated but it doesn't seem like it will be released to the public.
I appreciate ya!
atleast the dev tells us that they gonna update on itch when the game is complete
Yes, I'm getting closer and closer to finishing the development, aiming for version 1.0, and at that point the completed game will be released here on itch, and I will update this page.
alright so literally nothing happened since the announcement of the gallery being actually made, which was ~17 months ago (as of 30.05.2024)
so either the game has been put on an indefinite hiatus, or all the updates are exclusive to patreon supporters, making the public version a demo of sorts (which has a good amount of content)
also, this is the dark souls of porn games (derogatory)
There is a version 0.6.6, but I doubt it will be released here, I believe its only for patreon. Kinda bummed to see the game going this way, but hey, good thing about the internet is that everything is free if you look hard enough ;)
Yarr matey!
Hi there!
Your second guess is correct; I somewhat neglected this itch page (for now) and have been active on my patreon page, and the game is now in version 0.7 with an ocean of new content. When I reach version 1.0, I will finally update this page again with the final completed version.
Well then i'll be waiting in anticipation!
When will there be news about the next game?
I need to complete this one first, but I'm getting there!
Looking forward to the complete version of Mystic Knight Maya!
Can you allow girls to choose to wear clothes during sexual scenes in future games? The girls in Mystic Knight Maya and Pixie Panic Garden are both very attractive. Clothing makes them more beautiful : )
Yes actually, for my next game (in the future) one of the planned features is character and clothing customization, which will allow for erotic scenes with the girls being dressed up in costumes, underwear, etc.
That sounds great!Looking forward to seeing more of your pixel works in the future。
When is this game getting an update?
it's getting constant updates but those are locked behind paying for the devs' patreon
if i may ask, will you end up putting your game on steam when the game is done, i dont have a way to buy games on most other storefronts
Yes, it will be released on steam and here on itch
So i have seen some other lewdy people ask if this will have a mobile port to which you say no. But does that mean Joiplay as well?🥺
Sorry to say, but probably not =(
lol it is alright. Anyone know some Emulators that will work? Must try😌
Is the game updated only on Patreon or here too?
This here is a free demo, and on patreon I continue with newer version. Once the game reaches final version 1.0, I will update it here too.
in version 0.6.5 scene with cat girl unbirth no complete.
No inside, no scene and a stupid black screen at the end.
It has been fixed in more recent builds on patreon!
even though this is a x game its to be honest a great platforming game with tricks and attacks that all work together amazingly so im happy i found this game its a lot of fun game wise
I'm glad that you've enjoyed it! I will polish the gameplay further to make it even more fun!
how do you unlock the gallery
Defeat the main bosses of each biome, or in more recent versions, collect all glass globes.
Will this game be aventualy on mobile?
No, sadly =(
Nice game with enough polish to be enjoyable, regrettably too incomplete.
I'll complete it this year! And adding all of the missing features and polish.
Also, It'd be cool if some of the TFs in the game were permament, and you'd still be able to play if you were transformed. maybe the ways you attack would be changed, and stuff, along with dialogue preferably, but that's just what I'd like to see.
It would be super fun, but the game was not planned or designed with that type of feature in mind, so unfortunately no dice =(
why not make a web version of 0.3 just like the 0.2 version?
i cannot play 0.3 cause im on mac
It's sad news, but there won't be more support for mac, web and mobile, sorry
=(
I just found this game, and I just wanted to say that this is one of the better H-games that I've seen in a long time, even incomplete. The only complaints I have aren't even complaints, but rather wants that I'd love to see, but since you're working solo, I'd rather not just make suggestions without supporting you monetarily. Do you have a bare minimum where patrons are allowed to make suggestions?
The game is on 0.6 version
The future update is very interesting. Especially the helper in the castle that will help in non-open content.
I'm glad that you did not bother with the companion (so much would have had to do animation still). Perhaps in the future dlc some kind of can be made assistant (purely for the sake of scenes).
Enjoyed the news about repairing armor (finally will not have to use cheats).
Happy to pass this game in the censorship mode (in the censorship mode can not remove underwear maya and monsters will not do anything with it only behind the scenes) censorship mode can be put only in the menu (to avoid bugs).
please make it so you can put it in a small window mode, I have a hard time trying to hide in when someone walks in
I know I'm late but if anyone has similar problems in the future with any game, win+m minimizes all windows so that you only see your desktop
Hi! Sorry to ask but their seems to be a problem with controls in the latest version I downloaded here. Interact seems to not work with spacebar, I can't change controls, and it seems like kinks reset(In fact it's unclear whether X means the fetish is on). I'm sorry if im missing something painfully obvious. I played the web version last night though and it's awesome! All the kinks I love.
Edit: I did end up figuring it out. My computer was blocking certain things and "Run as administrator worked" Sorry!
Download tutorial?
i downloaded this game because, well, im in it and im very glad i did. just a couple of things
1. i would like to be able to turn certain animations on or off rather than just the fetishes. theres some vanilla or vore animations that i like but others im not a fan
2. are the swamp queen and blue vixen in the demo? if so, where?
3. besides the lizard guys, is there anything else i can be double teamed by? if its the pirates or the weird dudes in the dungeon i dont want to know
Hello there Maya! haha
1. Not too sure about this one, but I'll consider it when I'm almost finished with the game and after I implement the systems with bigger priority. If it's something that can be easily implemented then I'd do it.
2. They are not. This here free version is quite outdated by this point, so you'd either have to wait for when I do a full release of the game here (very early next year hopefully!), or get on the closed beta on my patreon page where you can get the most recent version with all the new content (it's a lot of new stuff!).
3. Not really. Well some of the new scenes in the recent versions does feature DP or a group, but those technically are not the same thing. Truth is, I didn't design the underlying systems to feature these duo scenes from the get-go. The lizardmen were just a test to see how difficult those would be to implement, and I had to do a lot of hardcoding to get them to work, so I decided to not do more of them. I'll leave this concept for my future next project where I'll design that game from the ground up with duo scenes in mind.
i dont imagine it would be too difficult, the fetish toggles basically do the same thing, but then again im not a programmer
cool, saw you mentioned them in other comments, but since the techy area didnt open i presumed they wouldnt be
thats fine, just wanted to know so i wouldnt have to go through every enemy just to try 👍
just one more thing, would it be possible for every enemy to have at least 2 different animations? if not its fine, theres more than enough as is, its just more variety is all
oh and! sorry there wasnt one more thing lol. id like to see more feet, the 2 we have are great
Eh again next update will miss(and for the horrible animations in the future)
Most of the animations will be related to futa characters(and I hate them)
Futa fans will be very pleased tough!
When are there going to be more normal animations?
(I mean without futa and other nasty stuff).
I don't understand why people like it at all.
I hope there will be some good updates
If you like non-futa games there are plenty of straight sexually oriented games out there. Stop being toxic and don't play the futa games if you don't like them Jesus.
Oh my gosh, I loooove your game! This really kicks my kinks. Being around in a world, in which everyone will fuck and enslave me? My lewdness dreamland. I'd be straight away the breeding slave for the dogs in town. Just a pity, that the vore scenes always end with game over, even though the option is turned off in the menue.
Please keep it up, I'm rarely that wet. Your game is just.... raaaaargh <3
Just an idea, how about giving Maya a full heal, when an opponent cums into her? Of course only if she manages to last that long without turning into a lifelong breeding doll ;)
It would be a warm and satisfying tactical mechanic.
I'm happy to hear that my game pleases you so much!
Hmmm I'll consider that suggestion, seeing as I'm going to touch on the whole ero mechanic system anyways.
This is the best game I've played after Future Fragments and Crisis Point Extinction. Really into it, super nice work! I hope you'll go even way further, with more and more and more monsters. When the game is released, I'll 100% buy it.
Edit: Yet I've met the Waterman Boss, Plant Vore Boss, the Minotaur Vore Dick Boss, The Champion <3 (which is my absolute favourite yet, can't get enough from seeing Maya getting dicked by him), the Werewolf and the arrogant Witch. Are there any more bosses yet?
kind regards, best wishes
Yes there are 2 more bosses for you to find: the swamp slime queen, and the blue vixen in the high-tech area.
Oh tank you very much! Where do I find them? I killed the Werewolf and the arrogant witch, but in the gardens of Mausolea is no boss, only a sign that says "you've reached the end of content", and the high-tech-area is not opening after defating the witch.
Oh right, those new areas and bosses exist only in the up-to-date version released on my patreon.
This here free version is a very outdated one.
When I finish the development of the game (getting close to it!) then I'll release the full game here as well, but for now I'm doing sort of a closed-beta, releasing new updates exclusively on my patreon page.
i feel like im missing something, ive managed to get to the white floor part of the dungeon (its like a paramid at the varry bottem) and i feel like ive been everywhere, is the dungeon not done or is there simply nothing to find down here?
Was wondering the same myself.
That is a dead end currently. I will be updating that part soon.
I'm probably the only one who only wants to see vore or transformation scenes.
Other than vore scenes, everything else I usually turn off.
I just don't like rape on female protaganist (except vore or transformation).
And yes thanks to the author that when you turn off the futa tag(the characters have all these attributes disappear).
I'm just the kind of person who doesn't like it.
I'm glad that you liked the option to turn off fetishes!
Now regarding vore, trust me, the majority of my fan-base is of vore fans, so you're definitely not alone.
just cirious, any reason why the minotaur champion hasn't an internal view?
No special reason. It's just a mix of oversight, mixed with a subjective "feeling" where I think some scenes work best without internal views.
Ehh maybe when I get to the polishing phase of development I'll go back add one, but who knows lol
okay
I can't see the Minotaur Champion bad ending scene, my screen just goes black. Any idea of how to fix it?
That was a bug on the initial release of version 0.6
Since then I've already fixed that bug (and a few others) and released a new 0.6 bugfixed version, so you're probably using the outdated version.
Love the new update! Although it is kinda sad to not see possession genre in all of those fetishes :c
Looking at my personal dev notes, I actually have a rough concept for one such scene... I guess I just never had the chance to implement it. I wonder if I'll still be able to make it before the final game's release.
Eh, too bad but I didn't like the 0.6 update at all(maybe it's the enemy list you made endings).
Perhaps you added the most disgusting endings that I probably won't even see. Since I have tags turned off.
Eh will have to wait for another update.
And this I will remember as the worst update for me.
Understandable. Given the wide range of fetishes contained in my games, it is bound to happen that a certain update will please some, but not others.
I don't know what that guy is talking about 😅 none of the bad endings were even vore. Nothing against vore, but if some bozo goes calling relatively tame fetishes 'disgusting' while (presumably) crying for more vore content.... yikes! 😬
I loved all the endings!
You need to move the debug controls. The F buttons control parts of the computer
True. You can reconfigure those at will tough, on the options menu, under control configuration.
actually you can't change those buttons, I've tried and it won't let me. I don't have this problem on the web version. The only one that works is by pressing 9 for the debug skills cheat.
Ah my bad. I've indeed implemented reconfigurable controls for the debug keys, but only on the most recent versions on patreon.
This free version here on itch is an outdated version where the debug controls are unfortunately fixed like that.
I'm at the Hallways of Insanity and I can't find the last switch with the sword icon to raise the steel fence where the checkpoint is. Where is it?
It's inside a hidden room, located around dead-center in the middle of the floors. You can identify it because you've probably used the skill to slide down underneath it, as there is a long 1-space-tall tunnel under it. There are 2 ways to enter it, either from above or by pushing a box to the right and sliding inside.
Well I have a question that you have already answered for other people but when you finish developing the game you will make a mobile version
No mobile version for MKM, even after 1.0... =-(
oh
Really looking forward to the full version of this game. One of my most anticipated h-games for sure!
Thanks for the kind words!
Just tried this game and I have a few things to say. First off, I love it! It's quite hot, especially certain endings. Buuut it does have some downsides.
I should note, I am not trying to be harsh here, this is my honest critique from my experience. It's a good game, and it has the potential to be amazing, it just needs a bit of work to make certain parts more fun.
1: Currently, there's not much variety with the enemy types in terms of animations. Don't get me wrong, the fact that they ALL have animations specific to them is a big plus over a good few other games of this "genre" I've tried. But at the core, a good majority of the enemy animations (including some bosses) simply amount to "get dicked".
Not inherently a bad thing given personal preferences for who to get dicked by. However, it does become a problem when there are SOME enemies with unique animations, especially ones that are rather "in-depth". For example, the dog enemy in the markets has a full multi-scene "ending" involving multiple fetishes. As another example the crystal enemy in the mines is completely unique as an ending (even amongst other games I've played, it's a very rare ending). But that is two enemies with more in-depth animations, all the others are variations of "get fucked", with one or two involving going inside the monster in question. I'm hoping that this is simply a "TBD" thing, and that more monsters will get their own unique extra scenes.
2: The bossfights, past the first two or three, become absolutely tedious. Now, I'm not sure if this is simply me having missed powerups or items or what - especially as I wasn't really going for the powerups, a good majority of them were in places I didn't have a clue to get to and figured there'd be a double jump or something later to facilitate getting to them - but at some point I found progression into the next boss to be completely and totally tedious. The boss fights did up in difficulty, yes, but even when you figure out the mechanics and are near-perfect in dodging them, you're still looking at a boss fight that's going to take the better part of five minutes or more to complete, simply because they have so much health.
High-hp bosses isn't inherently a bad thing but when the attack patterns have so little variety, it just becomes a rinse repeat that quickly becomes boring. Especially as there's no checkpoints in the fight, so if you have the boss at half or less, and fail, you have to restart that minutes-long boss fight from the start. For some bosses in particular - like the Witch - this led to me simply giving up, because the fight was either taking way too long, or had so many mechanics that I couldn't possibly figure out how to beat it without cheating (and even then you get stunlocked because of the stagger mechanic and the inability to use debug commands a good bit after taking damage, making the boss fight take even longer). For the Witch in particular I figured I was missing an ability, which leads me into the next point...
3: The platforming in some areas is too difficult. I'm not sure what the difficulty of the game is supposed to be, but generally I would think games involving pornography are not supposed to be a slog. The platforming in this one is proving me a bit wrong. Now, don't get me wrong, platforming is meant to up in difficulty as you go along. BUT the difficulty in this game ramps up a bit too quickly, in my opinion. Going from the simple jumps in the first area to multiple stories in the second that almost immediately introduces long jumps, head-hitting jumps and other such jumps from the second room. By the third area it was numerous long, difficult jumps WHILE enemies are shooting at you or otherwise blocking the jump! I basically gave up come the fourth area because it was too difficult. At that point, when I gave up, there were enemies basically everywhere and falling at any point was basically guaranteed death - and not even the fun kind of death, no, the boring tedious death where you simply have to wait to die because there's no way to reset (can't f12 to rush to defeat because of taking damage not allowing debug).
After giving up I figured I'd rush to the other areas using the teleportation feature, and I went to the very end of the fourth area, only to find... Enemies. Literally. Everywhere. I'm sincerely hoping that's simply a "congratulations on getting through this but there's nothing past this point" thing (I did get through it, painfully, to find the "end of dev" sign) because having that in the final product is honestly ridiculous.
TL;DR
The bosses are a bit too tedious due to their hp being way too high, the platforming is frustrating at a certain point, and there needs to be a bit more variety in enemy animations.
Thanks for the constructive criticism. I'll address each of your points in order:
1) I can see where you're coming from, but unfortunately I can say right now that most enemies will not be getting additional scenes. While indeed most of them can boil down to "getting dicked" as you said it, truth is that for most people that is honestly good enough. Besides, it would be an herculean effort to have not only more than just 1 scene for all enemies, but also coming up with totally unique scenarios for each of them. That said, this is something that I'll definitely keep in mind for my future next project.
2) Agreed, some of the later bosses become too much of a "bullet sponge" as they say, with too much health. This is something that I'm aware of and when I do the final balancing pass of the game I will tackle and resolve this issue, either with more easily accessible upgrades for Maya or with better balance of the boss' parameters.
3) Yeah this ties up with the above point: since the game is still in an alpha state of development, I simply didn't give much care at all to enemy/boss balancing, which is something that I have plans to do in a near future once I'm closer to completing the development of the game.
I find the game not very difficult, especially because some power ups do become busted (dash bypassing mobs, invincibility bypassing the spiky dungeon area , shockwave clearing all mobs on screen).
And I do want it to be difficult because I want to get those delicious game overs without playing bad on purpose.
That being said, I agree that some bosses have too much HP, and some bosses ramp in difficulty to the point of nonsense
(Mausolea overwhelms you with spawns and flies all over the screen, gives you no time to slash back at her. The Witch to the lesser extent, still too resilient, but at least she gives windows to attack her. On the other hand, Werewolf needs to be tougher~)