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A downloadable game for Windows

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[GAMEPLAY]

It's a 2D action platformer with some light metroidvania elements, such as non-linear exploration, inventory system, special skills, dialogue, etc. You will start the game on the beaches of a mysterious island and from there you will be able to explore it at your leisure, trying to find a way to escape from it and discovering its mysteries.

While exploring the island you will encounter its many inhabitants that wish to only do harm to the main character, but you will also meet some neutral NPC's that might help or hinder your journey.

[CONTROLS]

You can rebind the controls as you wish, but the default keyboards controls are:

  • X: Basic Attack/Confirm
  • Z: Jump/Cancel
  • C: Camera Look Up and Down/Zoom (during erotic scenes)
  • D: Dash (need to acquire skill first)
  • D+Down Arrow: Sliding Tackle (need to acquire skill first)
  • SPACEBAR: Interact/Talk
  • P: Pause the game/Open In-Game Menu
  • T: Toggle Internal Views (during all ero scenes, at certain points)
  • ESC: Open/Close In-Game Menu
  • To teleport between save points, acquire the crimson scepter and then choose the "Teleport" option in the In-Game menu

[DEMO]

This is a game for windows 64bit. There is no planned support for 32bits versions of windows, nor other OS such as android, mac or linux.

Free download links are bellow (with optional donation), or if you prefer there is a web browser version (outdated version!): https://mega-blue-ball.itch.io/mystic-knight-maya-v02a-web-version

* Regarding the web version: While it is more or less the same as the downloadable versions bellow in terms of gameplay, it does have a few minor bugs and oddities, and you won't be able to keep saves/configuration when exiting or refreshing the page. Therefore if you wish to play the game for longer and keep save files and configurations stored then the downloadable version are highly recommended.

[SUPPORT AND UP-TO-DATE VERSIONS]

This version of MKM that is publicly available here is an outdated one. Once I finish the development of MKM I will update this page and make the full release here (and in other game storefronts), but meanwhile I'm working on it in a closed environment kinda of a closed alpha/beta development.

So if you would like to play the latest up-to-date releases, vote for custom sprite animations and custom monsters or help make releases come out faster and better, please consider supporting me on patreon where I release a new update every month: https://www.patreon.com/user?u=11128699

StatusIn development
PlatformsWindows
Rating
Rated 4.4 out of 5 stars
(124 total ratings)
AuthorMega Blue Ball
GenrePlatformer, Action
Tags2D, Adult, Erotic, Female Protagonist, Lesbian, Metroidvania, Monsters, Pixel Art

Download

Download NowName your own price

Click download now to get access to the following files:

MKM 0.3c.rar 101 MB
MKM 0.3c.zip 115 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 126 · Next page · Last page

So i have seen some other lewdy people ask if this will have a mobile port to which you say no. But does that mean Joiplay as well?🥺

Is the game updated only on Patreon or here too?

in version 0.6.5 scene with cat girl unbirth no complete. 

No inside, no scene and a stupid black screen at the end.

even though this is a x game its to be honest a great platforming game with tricks and attacks that all work together amazingly so im happy i found this game its a lot of fun game wise

how do you unlock the gallery

Will this game be aventualy on mobile?

No, sadly =(

(+1)

Nice game with enough polish to be enjoyable, regrettably too incomplete.

I'll complete it this year! And adding all of the missing features and polish.

(+3)

Also, It'd be cool if some of the TFs in the game were permament, and you'd still be able to play if you were transformed. maybe the ways you attack would be changed, and stuff, along with dialogue preferably, but that's just what I'd like to see.

It would be super fun, but the game was not planned or designed with that type of feature in mind, so unfortunately no dice =(

why not make a web version of 0.3 just like the 0.2 version?

i cannot play 0.3 cause im on mac

It's sad news, but there won't be more support for mac, web and mobile, sorry

=(

(+1)

I just found this game, and I just wanted to say that this is one of the better H-games that I've seen in a long time, even incomplete. The only complaints I have aren't even complaints, but rather wants that I'd love to see, but since you're working solo, I'd rather not just make suggestions without supporting you monetarily.  Do you have a bare minimum where patrons are allowed to make suggestions?

The game is on 0.6 version

(+1)

The future update is very interesting. Especially the helper in the castle that will help in non-open content. 

I'm glad that you did not bother with the companion (so much would have had to do animation still). Perhaps in the future dlc some kind of can be made assistant (purely for the sake of scenes). 

Enjoyed the news about repairing armor (finally will not have to use cheats). 

Happy to pass this game in the censorship mode (in the censorship mode can not remove underwear maya and monsters will not do anything with it only behind the scenes) censorship mode can be put only in the menu (to avoid bugs). 

please make it so you can put it in a small window mode, I have a hard time trying to hide in when someone walks in

I know I'm late but if anyone has similar problems in the future with any game, win+m minimizes all windows so that you only see your desktop

(5 edits) (+1)

Hi! Sorry to ask but their seems to be a problem with controls in the latest version I downloaded here. Interact seems to not work with spacebar, I can't change controls, and it seems like kinks reset(In fact it's unclear whether X means the fetish is on). I'm sorry if im missing something painfully obvious. I played the web version last night though and it's awesome! All the kinks I love. 

Edit: I did end up figuring it out. My computer was blocking certain things and "Run as administrator worked" Sorry!

Download tutorial?

(1 edit)

i downloaded this game because, well, im in it and im very glad i did. just a couple of things

1. i would like to be able to turn certain animations on or off rather than just the fetishes. theres some vanilla or vore animations that i like but others im not a fan

2.  are the swamp queen and blue vixen in the demo? if so, where?

3. besides the lizard guys, is there anything else i can be double teamed by? if its the pirates or the weird dudes in the dungeon i dont want to know

Hello there Maya! haha

1. Not too sure about this one, but I'll consider it when I'm almost finished with the game and after I implement the systems with bigger priority. If it's something that can be easily implemented then I'd do it.

2. They are not. This here free version is quite outdated by this point, so you'd either have to wait for when I do a full release of the game here (very early next year hopefully!), or get on the closed beta on my patreon page where you can get the most recent version with all the  new content (it's a lot of new stuff!).

3.  Not really. Well some of the new scenes in the recent versions does feature DP or a group, but those technically are not the same thing. Truth is, I didn't design the underlying systems to feature these duo scenes from the get-go. The lizardmen were just a test to see how difficult those would be to implement, and I had to do a lot of hardcoding to get them to work, so I decided to not do more of them. I'll leave this concept for my future next project where I'll design that game from the ground up with duo scenes in mind.

i dont imagine it would be too difficult, the fetish toggles basically do the same thing, but then again im not a programmer

cool, saw you mentioned them in other comments, but since the techy area didnt open i presumed they wouldnt be

thats fine, just wanted to know so i wouldnt have to go through every enemy just to try 👍

(1 edit)

just one more thing, would it be possible for every enemy to have at least 2 different animations? if not its fine, theres more than enough as is, its just more variety is all

oh and! sorry there wasnt one more thing lol. id like to see more feet, the 2 we have are great

Eh again next update will miss(and for the horrible animations in the future)

Most of the animations will be related to futa characters(and I hate them)

Futa fans will be very pleased tough!

When are there going to be more normal animations?

(I mean without futa and other nasty stuff).

I don't understand why people like it at all.

I hope there will be some good updates

(1 edit) (+1)

If you like non-futa games there are plenty of straight sexually oriented games out there. Stop being toxic and don't play the futa games if you don't like them Jesus.

(2 edits) (+1)

Oh my gosh, I loooove your game! This really kicks my kinks. Being around in a world, in which everyone will fuck and enslave me? My lewdness dreamland. I'd be straight away the breeding slave for the dogs in town. Just a pity, that the vore scenes always end with game over, even though the option is turned off in the menue. 
Please keep it up, I'm rarely that wet. Your game is just.... raaaaargh <3

Just an idea, how about giving Maya a full heal, when an opponent cums into her? Of course only if she manages to last that long without turning into a lifelong breeding doll ;)
It would be a warm and satisfying tactical mechanic.

I'm happy to hear that my game pleases you so much!
Hmmm I'll consider that suggestion, seeing as I'm going to touch on the whole ero mechanic system anyways.

(2 edits) (+1)

This is the best game I've played after Future Fragments and Crisis Point Extinction. Really into it, super nice work! I hope you'll go even way further, with more and more and more monsters. When the game is released, I'll 100% buy it.

Edit: Yet I've met the Waterman Boss, Plant Vore Boss, the Minotaur Vore Dick Boss, The Champion <3 (which is my absolute favourite yet, can't get enough from seeing Maya getting dicked by him), the Werewolf and the arrogant Witch. Are there any more bosses yet?

kind regards, best wishes

(+1)

Yes there are 2 more bosses for you to find: the swamp slime queen, and the blue vixen in the high-tech area.

(2 edits)

Oh tank you very much! Where do I find them? I killed the Werewolf and the arrogant witch, but in the gardens of Mausolea is no boss, only a sign that says "you've reached the end of content", and the high-tech-area is not opening after defating the witch.

Oh right, those new areas and bosses exist only in the up-to-date version released on my patreon.
This here free version is a very outdated one.
When I finish the development of the game (getting close to it!) then I'll release the full game here as well, but for now I'm doing sort of a closed-beta, releasing new updates exclusively on my patreon page.

i feel like im missing something, ive managed  to get to the white floor part of the dungeon (its like a paramid at the varry bottem) and i feel like ive been everywhere, is the dungeon not done or is there simply nothing to find down here?

Was wondering the same myself.

(+1)

That is a dead end currently. I will be updating that part soon.

(+1)

I'm probably the only one who only wants to see vore or transformation scenes.

Other than vore scenes, everything else I usually turn off.

I just don't like rape on female protaganist (except vore or transformation).

And yes thanks to the author that when you turn off the futa tag(the characters have all these attributes disappear).

I'm just the kind of person who doesn't like it.

I'm glad that you liked the option to turn off fetishes!
Now regarding vore, trust me, the majority of my fan-base is of vore fans, so you're definitely not alone.

just cirious, any reason why the minotaur champion hasn't an internal view?

No special reason. It's just a mix of oversight, mixed with a subjective "feeling" where I think some scenes work best without internal views.
Ehh maybe when I get to the polishing phase of development I'll go back add one, but who knows lol

okay

I can't see the Minotaur Champion bad ending scene, my screen just goes black. Any idea of how to fix it?

That was a bug on the initial release of version 0.6
Since then I've already fixed that bug (and a few others) and released a new 0.6 bugfixed version, so you're probably using the outdated version.

Love the new update! Although it is kinda sad to not see possession genre in all of those fetishes :c 

(+1)

Looking at my personal dev notes, I actually have a rough concept for one such scene... I guess I just never had the chance to implement it. I wonder if I'll still be able to make it before the final game's release.

(-4)

Eh, too bad but I didn't like the 0.6 update at all(maybe it's the enemy list you made endings).

Perhaps you added the most disgusting endings that I probably won't even see. Since I have tags turned off.

Eh will have to wait for another update.

And this I will remember as the worst update for me.

(+1)

Understandable. Given the wide range of fetishes contained in my games, it is bound to happen that a certain update will please some, but not others.

(1 edit) (+1)

I don't know what that guy is talking about 😅 none of the bad endings  were even vore. Nothing against vore, but if some bozo goes calling relatively tame fetishes 'disgusting' while (presumably) crying for more vore content.... yikes! 😬

I loved all the endings!

You need to move the debug controls. The F buttons control parts of the computer 

True. You can reconfigure those at will tough, on the options menu, under control configuration.

actually you can't change those buttons, I've tried and it won't let me. I don't have this problem on the web version. The only one that works is by pressing 9 for the debug skills cheat.

Ah my bad. I've indeed implemented reconfigurable controls for the debug keys, but only on the most recent versions on patreon.
This free version here on itch is an outdated version where the debug controls are unfortunately fixed like that.

I'm at the Hallways of Insanity and I can't find the last switch with the sword icon to raise the steel fence where the checkpoint is. Where is it?

It's inside a hidden room, located around dead-center in the middle of the floors. You can identify it because you've probably used the skill to slide down underneath it, as there is a long 1-space-tall tunnel under it. There are 2 ways to enter it, either from above or by pushing a box to the right and sliding inside.

Well I have a question that you have already answered for other people but when you finish developing the game you will make a mobile version

No mobile version for MKM, even after 1.0... =-(

oh 

(+2)

Really looking forward to the full version of this game. One of my most anticipated h-games for sure!

Thanks for the kind words!

(1 edit)

Just tried this game and I have a few things to say. First off, I love it! It's quite hot, especially certain endings. Buuut it does have some downsides.

I should note, I am not trying to be harsh here, this is my honest critique from my experience. It's a good game, and it has the potential to be amazing, it just needs a bit of work to make certain parts more fun.


1: Currently, there's not much variety with the enemy types in terms of animations. Don't get me wrong, the fact that they ALL have animations specific to them is a big plus over a good few other games of this "genre" I've tried. But at the core, a good majority of the enemy animations (including some bosses) simply amount to "get dicked".
Not inherently a bad thing given personal preferences for who to get dicked by. However, it does become a problem when there are SOME enemies with unique animations, especially ones that are rather "in-depth". For example, the dog enemy in the markets has a full multi-scene "ending" involving multiple fetishes. As another example the crystal enemy in the mines is completely unique as an ending (even amongst other games I've played, it's a very rare ending). But that is two enemies with more in-depth animations, all the others are variations of "get fucked", with one or two involving going inside the monster in question. I'm hoping that this is simply a "TBD" thing, and that more monsters will get their own unique extra scenes.

2: The bossfights, past the first two or three, become absolutely tedious. Now, I'm not sure if this is simply me having missed powerups or items or what - especially as I wasn't really going for the powerups, a good majority of them were in places I didn't have a clue to get to and figured there'd be a double jump or something later to facilitate getting to them - but at some point I found progression into the next boss to be completely and totally tedious. The boss fights did up in difficulty, yes, but even when you figure out the mechanics and are near-perfect in dodging them, you're still looking at a boss fight that's going to take the better part of five minutes or more to complete, simply because they have so much health.
High-hp bosses isn't inherently a bad thing but when the attack patterns have so little variety, it just becomes a rinse repeat that quickly becomes boring. Especially as there's no checkpoints in the fight, so if you have the boss at half or less, and fail, you have to restart that minutes-long boss fight from the start. For some bosses in particular - like the Witch - this led to me simply giving up, because the fight was either taking way too long, or had so many mechanics that I couldn't possibly figure out how to beat it without cheating (and even then you get stunlocked because of the stagger mechanic and the inability to use debug commands a good bit after taking damage, making the boss fight take even longer). For the Witch in particular I figured I was missing an ability, which leads me into the next point...

3: The platforming in some areas is too difficult. I'm not sure what the difficulty of the game is supposed to be, but generally I would think games involving pornography are not supposed to be a slog. The platforming in this one is proving me a bit wrong. Now, don't get me wrong, platforming is meant to up in difficulty as you go along. BUT the difficulty in this game ramps up a bit too quickly, in my opinion. Going from the simple jumps in the first area to multiple stories in the second that almost immediately introduces long jumps, head-hitting jumps and other such jumps from the second room. By the third area it was numerous long, difficult jumps WHILE enemies are shooting at you or otherwise blocking the jump! I basically gave up come the fourth area because it was too difficult. At that point, when I gave up, there were enemies basically everywhere and falling at any point was basically guaranteed death - and not even the fun kind of death, no, the boring tedious death where you simply have to wait to die because there's no way to reset (can't f12 to rush to defeat because of taking damage not allowing debug).
After giving up I figured I'd rush to the other areas using the teleportation feature, and I went to the very end of the fourth area, only to find... Enemies. Literally. Everywhere. I'm sincerely hoping that's simply a "congratulations on getting through this but there's nothing past this point" thing (I did get through it, painfully, to find the "end of dev" sign) because having that in the final product is honestly ridiculous.

TL;DR
The bosses are a bit too tedious due to their hp being way too high, the platforming is frustrating at a certain point, and there needs to be a bit more variety in enemy animations.

(+1)

Thanks for the constructive criticism. I'll address each of your points in order:
1) I can see where you're coming from, but unfortunately I can say right now that most enemies will not be getting additional scenes. While indeed most of them can boil down to "getting dicked" as you said it, truth is that for most people that is honestly good enough. Besides, it would be an herculean effort to have not only more than just 1 scene for all enemies, but also coming up with totally unique scenarios for each of them. That said, this is something that I'll definitely keep in mind for my future next project.
2) Agreed, some of the later bosses become too much of a "bullet sponge" as they say, with too much health. This is something that I'm aware of and when I do the final balancing pass of the game I will tackle and resolve this issue, either with more easily accessible upgrades for Maya or with better balance of the boss' parameters.
3) Yeah this ties up with the above point: since the game is still in an alpha state of development, I simply didn't give much care at all to enemy/boss balancing, which is something that I have plans to do in a near future once I'm closer to completing the development of the game.

(1 edit)

I find the game not very difficult, especially because some power ups do become busted (dash bypassing mobs,  invincibility bypassing the spiky dungeon area , shockwave clearing all mobs on screen).

And I do want it to be difficult because I want to get those delicious game overs without playing bad on purpose.

That being said, I agree that some bosses have too much HP,  and some bosses ramp in difficulty to the point of nonsense 

(Mausolea overwhelms you with spawns and flies all over the screen, gives you no time to slash back at her. The Witch to the lesser extent, still too resilient, but at least she gives windows to attack her. On the other hand, Werewolf needs to be tougher~)

how soon new update

At the end of July.

ok, thx

are there any plans to add controller support

Yes, I have plans to build proper support for controllers, but it is low on the priority list so it will only come later, when I'm close to finishing the final 1.0 version of the game.

Will there ever be an Android version, willing to pay for it

Hi, thank you for taking an interest in my game!
Unfortunately, there will be no Android version of MKM.
I will consider support for other OS when I begin new projects in the future, but for this current one, there will be no support.

(1 edit)

A bug that I've run into a couple times:

Getting caught by an enemy while in a checkpoint (whether chess piece or level entrance) will cause you to respawn with negative health and spirit if you die.


Also a couple bosses are very damage-spongey, necessitating getting every attack upgrade for it to not feel tedious to beat.

Otherwise, I'm loving this game, it feels like it just keeps going and going, revealing new content when I thought I was approaching a finish point.  For a 0.3 alpha there's so much good content in here.

Thank you for your feedback! Those bugs are fixed in the most recent versions. As for the bosses, indeed they require some fine tuning to account for different attack levels. I have planned a polishing/balancing development phase sometime in the future, to address those issues.

How do I access the arena? I go to the menu but the "Arena" option does not appear

Inside the gallery stage? Maya has to be inside the physical location of the arena. When you enter the gallery stage, go to the left wall and there's a tunnel leading into the arena there.
Once Maya is inside and you open the menu, the Arena option should appear.

where do i find the Arena

You enter it via a small corridor, located on the bottom-left of the gallery stage.

How can I enter in the underground temple?

You have to defeat the witch boss. She's located in the cavern areas.

And next?

this game is amazing, keep up the great work! hope to see more futa stuffs in the future ;)

Thank you. Yes more futa content is being developed.

(2 edits)

Awesome game! May I ask, what’s in the full version that’s not currently in the free demo? Or are they the same for now? (The Itch.io version)

Also a few “bugs” I’ve noticed, in the castle if you duck and inspect the statue at the same time Maya will say a distorted version of the normal message. (Also is there anything I can do with that statue?)

Another one is at the marketplace right at the beginning. There’s 2 houses divided by a 2 wide gap, connected with platforms. If you jump down those platforms you can’t get back up.


other than that, awesome game! Glad I found it again after briefly stumbling across it on Reddit.

Im not really sure of location but I think you should have the fire upward attack by Market already. In that case you can use it as a movement skill and boost yourself to height normally unreachable.

wait… you mean dash?

you can use that upwards too!?

Damn!

Not dash I think its different skill. Its upward attack with sword but Im not sure where you get this skill its a long time since I played it 😶

Hi! I'm glad that you've enjoyed the game. Regarding the bugs, I appreciate the report and those are already fixed in more recent versions.
Regarding the versions, currently the game is under active development so there's no real "full" version yet.
The difference is that here on itch there is an outdated free version, and by supporting me on patreon for at least $2 you get access to the current more updated version that I keep releasing as a go along the development.
The main difference thus is that the newer versions have new stages, enemies and therefore new erotic scenes for each of those, but in terms of overall gameplay it is more or less the same.

how do i tp back to castle

You need to have the "crimsom scepter", which is a teleporter item. Once you have it, open the pause menu and select the new option there called "Teleportation". Now select the save point you want to go to.
If you don't have the scepter yet, hit the debug key F10 to be teleported to the beach boss, who guards that item.

I have two questions... First one - How can you unlock the leftmost gate in sewers (the one with upgrade behind)
Second one - Is it intended when you are being "trained" by the dog guy in town that he can drag you through the save point which result in auto save and once respawning ending up with -100 hp?

(+1)

1) Also in sewers, you have to setup an specific combination between the states of the 2 levers there. The right combination will open that gate.
2) Nope that is a bug! Thank you very much for the report, I'll fix it right away.

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