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(+1)

Bug reports:

Sometime I jump on an enemy, the Ero jeet in one direction xD

Sometime the game crashed. It happand in 1h 2 times. Don't really get why. Both time an enemy was near by and I change the direction while do an action. Maybe because of something of this or it was a coincidence, don't know.  :/

Sometime I jump on an enemy, the Ero jeet in one direction xD

omg that's funny! do you have video capture of this bug? I would like to see it, it would help me to identify the cause of the problem!

Oh no crashing is bad! But you can help me to fix it, go to this path on your system:

C:\USERS\YOURUSERNAME\AppData\LocalLow\Mega Blue Ball\Mystic Knight Maya\Crashes

If you can upload the folder "Crashes" and its contents, inside are text logs of the errors that might caused the crash. I can take a look and try to fix it.

(+1)

Sadly I haven't record it, try it next time.

I see no crashes log there? :/

If there is no Crashes folder, then are there at least log files in the MKM folder? There should be some "Player.log" that could help us out. You can open these in any text editor to see its contents.

If you'd like you can make a copy of it, open and edit it to redact your windows username or the GPU that you use (the only user identifiable info in this log), then send me this copy so that I can analyse it and find the crash report.

Lol the username seems to be ignored in the logs and and I don't see any GPU line. Maybe the logs don't show it itself? xD

Theres two logs. player-prev.log and player.log

It's a little weird. Last time I searched a save date for a game and it should have an equal path, but there was no one. Have you an crash.log there or is something on my pc weird?

------------------------------------------------------------------------

player.log:


Mono path[0] = 'C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/Mystic Knight Maya_Data/Managed'

Mono config path = 'C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/MonoBleedingEdge/etc'

Initialize engine version: 2019.2.6f1 (fe82a0e88406)

[XR] Discovering subsystems at path C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/Mystic Knight Maya_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)

    Vendor:   

    VRAM:     5966 MB

    Driver:   32.0.15.6603

Begin MonoManager ReloadAssembly

- Completed reload, in  0.077 seconds

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.655200 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 2.294300 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 30001.

Total: 11.330300 ms (FindLiveObjects: 1.726400 ms CreateObjectMapping: 2.248500 ms MarkObjects: 7.304700 ms  DeleteObjects: 0.050200 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 3.265900 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 37797.

Total: 15.585100 ms (FindLiveObjects: 1.172100 ms CreateObjectMapping: 1.741900 ms MarkObjects: 12.629800 ms  DeleteObjects: 0.040600 ms)

Setting up 6 worker threads for Enlighten.

  Thread -> id: 37f4 -> priority: 1 

  Thread -> id: 4bc8 -> priority: 1 

  Thread -> id: 1fa0 -> priority: 1 

  Thread -> id: 2e7c -> priority: 1 

  Thread -> id: 3978 -> priority: 1 

  Thread -> id: 4404 -> priority: 1 

------------------------------------------------------------------------

Player-prev.log:


Mono path[0] = 'C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/Mystic Knight Maya_Data/Managed'

Mono config path = 'C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/MonoBleedingEdge/etc'

Initialize engine version: 2019.2.6f1 (fe82a0e88406)

[XR] Discovering subsystems at path C:/DataG/G1/Mystic Knight Maya/alpha 0.7.5 (bugfix1)/Mystic Knight Maya_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)

    Vendor:   

    VRAM:     5966 MB

    Driver:   32.0.15.6603

Begin MonoManager ReloadAssembly

- Completed reload, in  0.364 seconds

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.929600 ms

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 2.661600 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 30001.

Total: 11.468200 ms (FindLiveObjects: 1.322900 ms CreateObjectMapping: 2.340300 ms MarkObjects: 7.735900 ms  DeleteObjects: 0.068800 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 3.344700 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34419.

Total: 12.979700 ms (FindLiveObjects: 1.538400 ms CreateObjectMapping: 1.568800 ms MarkObjects: 9.832500 ms  DeleteObjects: 0.039600 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 6.548200 ms

Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 34359.

Total: 11.963700 ms (FindLiveObjects: 1.099900 ms CreateObjectMapping: 1.569600 ms MarkObjects: 9.121200 ms  DeleteObjects: 0.172800 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 4.964300 ms

Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 34275.

Total: 14.278200 ms (FindLiveObjects: 1.188300 ms CreateObjectMapping: 1.763700 ms MarkObjects: 11.099500 ms  DeleteObjects: 0.226300 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 5.015900 ms

Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 34420.

Total: 14.201400 ms (FindLiveObjects: 1.586200 ms CreateObjectMapping: 1.686300 ms MarkObjects: 10.677500 ms  DeleteObjects: 0.250900 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 7.270500 ms

Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 32000.

Total: 13.217300 ms (FindLiveObjects: 1.086900 ms CreateObjectMapping: 1.605400 ms MarkObjects: 10.175600 ms  DeleteObjects: 0.349000 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 2.435000 ms

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 37798.

Total: 16.318500 ms (FindLiveObjects: 1.298800 ms CreateObjectMapping: 1.686200 ms MarkObjects: 13.162700 ms  DeleteObjects: 0.170500 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 5.468300 ms

Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 37308.

Total: 16.478500 ms (FindLiveObjects: 2.188300 ms CreateObjectMapping: 1.689900 ms MarkObjects: 12.262100 ms  DeleteObjects: 0.337800 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 5.551800 ms

Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 32224.

Total: 16.338500 ms (FindLiveObjects: 2.544000 ms CreateObjectMapping: 1.923700 ms MarkObjects: 11.163200 ms  DeleteObjects: 0.707200 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 2.979800 ms

Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 37308.

Total: 15.071800 ms (FindLiveObjects: 1.603900 ms CreateObjectMapping: 1.592700 ms MarkObjects: 11.711900 ms  DeleteObjects: 0.162800 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 8.251600 ms

Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 34275.

Total: 14.430700 ms (FindLiveObjects: 1.400800 ms CreateObjectMapping: 1.655200 ms MarkObjects: 11.168500 ms  DeleteObjects: 0.205800 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 4.536800 ms

Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 37798.

Total: 15.869400 ms (FindLiveObjects: 1.459400 ms CreateObjectMapping: 1.761800 ms MarkObjects: 12.406500 ms  DeleteObjects: 0.241400 ms)

Setting up 6 worker threads for Enlighten.

  Thread -> id: 4330 -> priority: 1 

  Thread -> id: 4c24 -> priority: 1 

  Thread -> id: 4a9c -> priority: 1 

  Thread -> id: 51f0 -> priority: 1 

  Thread -> id: 3e4c -> priority: 1 

  Thread -> id: 11c0 -> priority: 1 

The ero-jeet-bug didn't happend again.  A little weird, before I end the game for the first time it happend more frequently. Maybe it needs a special condition. So I have no record for you sorry. :o

 But I give you a description, maybe you can don't know. The jeet-direction was the direction from the jump. The ero stays on the ground and climb for 1 block high, and if it don't manage it, it jeet trough. After the ero the enemy is in the new location and Maya stays where the ero has started. The jeet-speed shuold be movement-speed, but not sure.

(+1)

A minigame while ero-scene is like: "Look we have h-animations" "Look we has put a feature there, so that you watch on the minigame and not on the animation" xD

Btw. its a little bit annoying that these essences hides evereything while ero, maybe put a little distance there, or on the ero on the foreground?  And also a little annoying that i have to use it with the right hand.. Maybe include a seperate key for this in the options? I bind it now on s, but now it's a little annoying to climb ladders <.<

And is there a coldown on saving or something like that? I have too wait a little before saving works. :/

For what are these belt-upgrates? I bought them, but saw nothing changed?

And nice gameplay and ero, like them! :3

Haha the board mini-game was just a test idea, it won't be in the final game. I will try to hide the essence orbs.

There is a 1-2 seconds cooldown to save again, but I mean, why would you need to spam machine-gunning the save function \_(o.O)_/ lol

In the final version of the game, those belt-upgrades will unlock more slots to equip items. But for now it's testing purposes so all slots are unlocked from the start.

Thanks, glad that you are having fun!

(+1)

Ah now I know the problem. I thought I have to wait after touching to safe. Now I see it's only after changing the screen. Seems I have to wait, until the biom-name dissapear before I can save. I got confused sorry ^^'

I can't seem to save in this game. Is there a point in the game where saving becomes available?

The game is inspired by the classics, meaning you can only save at specific points. Namely, look out for big red monuments in the shape of chess pieces. When Maya is near them, open up the pause menu and you'll be able to save.

Thanks!

(1 edit) (+1)

There's a bug where I can't go down this specific ladder in the Dungeon area. 
Even though the ladder before this one works.
Pressing the down arrow key only results in Maya looping the descent animation without going anywhere.

(+2)

On second glance, it seems like the ladder is blocked from beneath. It was just difficult to see because it's on top of the gate xD 

You're right, it is visually confusing. I'll change the display order so that the closed gates render on top of the ladder.

Please make a sex scene with the centaur futa, maya can escape from. Getting fucked on all forth to get a taste of the marriage <3
It would really add to the charm of interacting with the centaur 

is there gonna be a mobile version of the game

(+2)

Not for this game, sorry. For my next game in the future, I'll consider a mobile version from the get-go.

(+1)

Bug report: After beating the young mother I went back to the castle and it just plays the amulet cutscene again and it softlocks

Thanks for the bug report! That bug has been fixed and I've updated the download files.

(1 edit)

is there a changelog for 0.7.5?

There is only in relation between version 0.7.4 to 0.7.5
But from the years old version that was here: 0.3.3 to 0.7.5 then no. There's pages and pages of new stuff but I didn't compile it all in a single text file, so you'll have fun and explore all the new things on your own!

(+1)

Yooo thanks for the update, new CV scene is great fr fr

I get stuck at faes overpass, can someone explain how to do it? I've been trying for hours now.

Which part of the level are you stuck on?

sorry for the late reply, I had some stuff going on.

I cant figure out how to get past the part where you turn on the moving platforms, idk if it was because I was playing the demo, or if I have a skill issue lol.

Amazing game btw, and not just the 'fun' parts, I really like how you did the controls and physics.

can you get inside the building where you have to beat the witch boss or is it just decoration because I was everywhere but I feel like I miss some spots

You can enter the high-tech area after you beat the witch in the deep caves.

ok but how I beat her and can't get inside I tried every possible way to get in so if you can tell me how

the Wyvern enemy and the rebirth ending was amazing i hope we see more enemies and endings like that 

I'm glad that you've enjoyed it!

Is the demo ever going to get an update? I would love to see some new content over there.

Soon!

(1 edit) (+4)

Please consider making a sex interaction with the dogs in the city, where maya can escape from <3 getting knotted doggy style, gaining essence, to have an erotic option besides the training that ends into game over :)

Same with the centaur futa ^_^ a second intercourse option, in which Maya gets a taste of the marriage.

(+2)

That could complicate the game logic a bit haha

Deleted 176 days ago

Will anyone read the description?

Deleted 176 days ago
(+1)

Do you think you could add the gallery here before finishing the entire game then adding it? Just for some convience

I'll see what I can do.

(+3)

i played this game (early beta version) and did absolutely everything i could, unlocking all items and areas. i think it is a very good game and you should play it, although im confused what the hell that thing at the bottom of the dungeon is

I will put something there in the final version of the game! ;-)

(1 edit)

oh one thing i had issues with was that puzzle hall or whatever. I dont know if its been changed as of resent but i found the third and fourth lever before finding the second. The only way i got to the second was by jumping off a centaur's back and using the upwards fire, which i dont think is the intended way. I might be stupid. Also i was expecting a big kraken when i went out to the beach boss

Thank you for the feedback. Soon enough I'll get to redo that section of the castle, and will adjust the locations of the levers to make it less obtuse.

I have a question, can you teach me how to shrink the screen

Try ALT+ENTER, then use the mouse to resize the window.

thank you!

So when is it going to occur for bosses to be put into the arena as well as having a lil' bit more on lesbian foot worshipping...I also feel that Maya should have her own grapple mechanism to being the sexual initiator instead of being the one to submit to the monsters.

For hard-coded and mechanical reasons, boss fights can't be added into the arena, but you can still see their animations in the gallery tough. Also you can freely fight them again in their respective stages. Maya is a shy and inexperienced girl, so she won't be the initiator in this adventure.

(+1)

when is the next update?

I'll be releasing a new version on patreon... about right now!
=)

(+1)

is the one here on itch.io be getting an update also?

(1 edit)

ones the game is done the full version will be put here for free (atleast if im remembering correctly)

are you still updating mystic knight maya?

Yes, but I'm working on up-to-date version in a closed beta on my patreon. Once the development is completed (this year 2025!) it will be released here, and this page will be updated.

(-8)

I have heard great stuff about your game, and I’d love to give it a try for myself, but the only devices I have  are mobile devices… so could you maybe make a mobile version of the game? Because if you could that would be great and if the stuff I’ve heard about your game is true… then I would play this game every day and it would be my new favorite game!

(+7)(-2)

you aint special bud

(+1)(-5)

now that’s just rude

(+1)

Hi there!
For my future project I will definitely consider mobile platforms from the get go!
But as for my current work on MKM, it is sad to say that I have no plans to support mobile, as it would require a big rework to the user interface, control scheme, etc because I didn't plan for it from the start.
Once I finish development (version 1.0) I might take a look at porting to mobile, but that's a huge maybe, so no promises.

how do i turn off the mini map

save game, turn it off and back on again

idk that's how i handle it because i forgot how to turn it off, it's been a while since i last played

(+1)

In the options menu, you can configure controls/buttons, and the one for "internal view" also toggles the minimap. Hold it for 1 second to toggle its state.

(-3)

What a wonderful game, I'm a big fan. Some constructive criticism:
Overthink some dialogues, the one with the Minotaur ending for example seems to be a bit unnecessarily over insulting, if you know what I mean. 
The rest of the game, except for some crazy eaten-by-dick scenes (I guess some crazy patreons payed for it...), is pure gold <3 thanks for the work

Thanks for the constructive criticism! Always take those into consideration.

(+1)

The dev uploaded version 0.7 on their patreon. If you really want the game go there and become a member. The game is still actively being updated but it doesn't seem like it will be released to the public.

(+1)

I appreciate ya!

(+3)

atleast the dev tells us that they gonna update on itch when the game is complete

Yes, I'm getting closer and closer to finishing the development, aiming for version 1.0, and at that point the completed game will be released here on itch, and I will update this page.

(+1)

alright so literally nothing happened since the announcement of the gallery being actually made, which was ~17 months ago (as of 30.05.2024)

so either the game has been put on an indefinite hiatus, or all the updates are exclusive to patreon supporters, making the public version a demo of sorts (which has a good amount of content)

also, this is the dark souls of porn games (derogatory)

(+4)

There is a version 0.6.6, but I doubt it will be released here, I believe its only for patreon. Kinda bummed to see the game going this way, but hey, good thing about the internet is that everything is free if you look hard enough ;)

Yarr matey!

(+1)

Hi there!
Your second guess is correct; I somewhat neglected this itch page (for now) and have been active on my patreon page, and the game is now in version 0.7 with an ocean of new content. When I reach version 1.0, I will finally update this page again with the final completed version.

Well then i'll be waiting in anticipation!

When will there be news about the next game?

I need to complete this one first, but I'm getting there!

Looking forward to the complete version of Mystic Knight Maya!
Can you allow girls to choose to wear clothes during sexual scenes in future games? The girls in Mystic Knight Maya and Pixie Panic Garden are both very attractive. Clothing makes them more beautiful  : )

Yes actually, for my next game (in the future) one of the planned features is character and clothing customization, which will allow for erotic scenes with the girls being dressed up in costumes, underwear, etc.

(+1)

That sounds great!Looking forward to seeing more of your pixel works in the future。

When is this game getting an update?

(+1)

it's getting constant updates but those are locked behind paying for the devs' patreon

if i may ask, will you end up putting your game on steam when the game is done, i dont have a way to buy games on most other storefronts

Yes, it will be released on steam and here on itch

So i have seen some other lewdy people ask if this will have a mobile port to which you say no. But does that mean Joiplay as well?🥺

Sorry to say, but probably not =(

lol it is alright. Anyone know some Emulators that will work? Must try😌

Is the game updated only on Patreon or here too?

This here is a free demo, and on patreon I continue with newer version. Once the game reaches final version 1.0, I will update it here too.

in version 0.6.5 scene with cat girl unbirth no complete. 

No inside, no scene and a stupid black screen at the end.

It has been fixed in more recent builds on patreon!

(+1)(-1)

even though this is a x game its to be honest a great platforming game with tricks and attacks that all work together amazingly so im happy i found this game its a lot of fun game wise

I'm glad that you've enjoyed it! I will polish the gameplay further to make it even more fun!

(+1)

how do you unlock the gallery

Defeat the main bosses of each biome, or in more recent versions, collect all glass globes.

Will this game be aventualy on mobile?

No, sadly =(

(+1)(-1)

Nice game with enough polish to be enjoyable, regrettably too incomplete.

(+1)

I'll complete it this year! And adding all of the missing features and polish.

(+4)

Also, It'd be cool if some of the TFs in the game were permament, and you'd still be able to play if you were transformed. maybe the ways you attack would be changed, and stuff, along with dialogue preferably, but that's just what I'd like to see.

It would be super fun, but the game was not planned or designed with that type of feature in mind, so unfortunately no dice =(

why not make a web version of 0.3 just like the 0.2 version?

i cannot play 0.3 cause im on mac

It's sad news, but there won't be more support for mac, web and mobile, sorry

=(

(+1)

I just found this game, and I just wanted to say that this is one of the better H-games that I've seen in a long time, even incomplete. The only complaints I have aren't even complaints, but rather wants that I'd love to see, but since you're working solo, I'd rather not just make suggestions without supporting you monetarily.  Do you have a bare minimum where patrons are allowed to make suggestions?

The game is on 0.6 version

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