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Public Release: MKM v0.2a


The newest public release is finally here and compared to the previous one, a decent amount of content was added to all areas of the game.

As for a proper change-log with all the changes and additions, I fucked up because while I do write change-logs for the individual private releases on patreon (version 1a to 1b, 1c, 1d, etc), I don't save them so now that I would have to pick each individual change-log and add them all up in one big list for the public release I can't do it haha. But oh well, go ahead and explore the game and I'm sure you'll manage to come upon all the new stuff :-)

* For mac users regarding the mac build: when Unity Engine builds a mac version from a windows machine (my case) the app executable is created without the necessary "execute" permission required by macOS. In order to be able to run MKM, please navigate to the executable and give "execute" permission after extracting the files.

Files

MKM 0.2a linux.zip 84 MB
Apr 26, 2021
MKM 0.2a.rar 76 MB
Apr 26, 2021
MKM 0.2a.zip 83 MB
Apr 26, 2021
MKM_v02a_mac.zip 83 MB
Apr 26, 2021

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Comments

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(2 edits)

I cannot pass this one stage called "turquoise hills" I want to proceed since i'm enjoying this games scenes (and gameplay) I've been checking for over 30 minutes I cannot figure it out there needs  to be a way to hint to where to go. This would be really helpful and on the game-jolt page people are also stuck.

also here is link for the game-jolt 

Mystic Knight May

If I don't get a response from literally anyone, I'll repost this on https://mega-blue-ball.itch.io/mystic-knight-maya#download and so I did in a matter of minutes

(+1)

Where do we find the bat lady?

In the hills stage called "Fae's Overpass" there's an entrance to the mines and underground area.
If you've already obtained the sliding tackle skill you can then proceed through and at the very bottom of the mines (where there's a save point) if you go through the tunnel to the right you'll reach the Crystal Caves where the batgirls reside.