Whenver I try to continue the dialogue for the special endings in the gallery/arena, it just resets me, since the respawn button and the continue dialogue button are the same input. Is there a way to fix that? Is that problem not there in the main game when encountering enemies naturally?
This is the closest you will get to an Souls-Like H-Game. Graphics are consistant and fluid. Puzzles are legitimately challenging at times. Enemies have well-telegraphed and distinct attacks. Main protagonist is a likable character. World building takes advantage of the elements and the denizens always fit in perfectly. Combat and platforming requires a good bit of skill, if you need an easy way out, the games got you there too!
A very enjoyable game, and that's not even including the hard H baby...
Each NPC you encounter in the wilds wants you bad. All of whom are capable of providing a great handful of entertainment ;). The diversity of enemies explores many guilty pleasures, with each enemy having 1-3 custom H all for sweet innocent Maya. With all said, it's a true masterpiece compared to many games found on Itch.
Since bugfix 0.7.5, game runs quite smoothly, controls are pretty standard, but with a wide variety of maneuvers and attacks the game provides, it can truly keep you on your toes. One issue I had found, however, was during the happy ending featuring the werewolf. Between each intimate animation between the NPC and character, our beloved would switch to idle animation between switching positions.
Bug Report: I was grabed from a bees/hornets while I switch a lever. Now I jiggle while ero with bees. Every other enemy are normal still. But, restart or pull a lever don't fix it now, what do I do now? xD
I mean this time I have record it.. but... It is not really possible to upload it here? I clicked on the play symbol, but I can only put a link from YT or Vimeo.
Edit: Oh ok, that was not the levers fault, it happen by enraged bees.
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Whenver I try to continue the dialogue for the special endings in the gallery/arena, it just resets me, since the respawn button and the continue dialogue button are the same input. Is there a way to fix that? Is that problem not there in the main game when encountering enemies naturally?
This is the closest you will get to an Souls-Like H-Game. Graphics are consistant and fluid. Puzzles are legitimately challenging at times. Enemies have well-telegraphed and distinct attacks. Main protagonist is a likable character. World building takes advantage of the elements and the denizens always fit in perfectly. Combat and platforming requires a good bit of skill, if you need an easy way out, the games got you there too!
A very enjoyable game, and that's not even including the hard H baby...
Each NPC you encounter in the wilds wants you bad. All of whom are capable of providing a great handful of entertainment ;). The diversity of enemies explores many guilty pleasures, with each enemy having 1-3 custom H all for sweet innocent Maya. With all said, it's a true masterpiece compared to many games found on Itch.
Since bugfix 0.7.5, game runs quite smoothly, controls are pretty standard, but with a wide variety of maneuvers and attacks the game provides, it can truly keep you on your toes. One issue I had found, however, was during the happy ending featuring the werewolf. Between each intimate animation between the NPC and character, our beloved would switch to idle animation between switching positions.
(TL;DR): Good H, Good gameplay, Good game!
Thank you very much for the feedback and kind words! They are much appreciated. I will be fixing that animation bug for the werewolf too.
Bug Report:
I was grabed from a bees/hornets while I switch a lever. Now I jiggle while ero with bees. Every other enemy are normal still. But, restart or pull a lever don't fix it now, what do I do now? xD
I mean this time I have record it.. but... It is not really possible to upload it here? I clicked on the play symbol, but I can only put a link from YT or Vimeo.
Edit: Oh ok, that was not the levers fault, it happen by enraged bees.
Thanks for the bug report! I've identified the issue and will be fixing it for the next game version!